Another minority will only actually play the new real time strategy title in order to get to the cutscenes and to the character development, in order to see how Jim Raynor deals with his demons and whether the Queen of Blades, formerly the red haired Terran Ghost Sarah Kerrigan, still has any humanity left deep inside her soul. A minority will ignore it wholesale, focusing on the multiplayer matches and on getting as good as possible on a tactical level. There are two ways of looking at the story of Starcraft 2. And strategy gamers will be content to return to the familiarity of Blizzard even though they might have expected something more daring after a ten year wait. Hard core Blizzard fans will be pleased to play something from the company that is not MMO related.
New comers will be impressed by the production values and by the attention to detail. Those who played the original will be right at home. This is as classic as it gets, with twists limited to new units and some interesting gameplay modifiers like lava and night and day cycles.
But Starcraft 2 is not a game that innovation lovers will love. The overall world of real time strategy might have morphed, taking on a more tactical and role playing shift in Warhammer 40,000: Dawn of War 2 and a previously lost grandeur in Supreme Commander 2. Starcraft is back and it's as better as it was ten years.